Saturday, April 16, 2011
Saturday, April 2, 2011
Monday, March 15, 2010
The God of War is back to claim his throne

I have not written anything here in a while, the time has come !
The wait is over, you twitchy fingered fans are finally getting your hands on the final volume of Kratos' Saga !!!!!!
I am guessing Gamestop stores and other game retailers will be flooded with peeps eager to get their copy so they can run back home and not sleep, be the first to post everything about the game, the good, the not so good, the surprises, stuff that's not in the trailers (believe or not we left out quite a bit of awesomeness for you to enjoy first hand), combo videos and so on... videos of your girlfriends smashing your playstations... and your neighbors with their, sad substitutes for God of war will realize, they need one of these too :)

If you are waiting for your copy just keep your saliva glands active by checking out the links on Gametrailers for a Bonanza of video clips and team interviews !!!
Have fun, and don't neglect your girlfriends too much... or keep your hammers locked away.
Cheers
Monday, March 23, 2009
CAMMMYYYYYYYYY !!!!!!!
Sunday, February 15, 2009
To Cap or not to Cap ? part 3/3
Dealing with the Data.
You don't work for mocap, mocap works for you.
Getting mocap data back is actually fun. You look at the performances, remembering which actor did what and relive the fun moments of the shoot.
For God of War we actually realised we didn't even need the Sony mocap studio to clean up the raw data for us, except in few cases where two interacting characters were clipping through each other too much.
Working with raw data saves a tremendous amount of time, first of all you can get it back right away.
We did not want to add motion builder to our pipeline, that would kill all the time we saved mocapping. Instead we asked the studio to deliver the raw data onto our character rigs so that all we have to do is clean up the animation like we would our own first pass animations.
Since we are working with Cinematics, the performances are cut and pasted from multiple takes of the same scene to get the actor's very best movements only. The inconsistencies between takes force us to hand key the transitions and sew the performance back together, again blending mocap and keyed animation.
"Is it OK if I don't use the mocap data ?" Yes its ok. Mocap is only here to help you save time, if you have a better performance in mind that you want to hand key, go for it. Most of the time mocap will get you what you want but there will be cases where it simply doesn't work as well, and depending on your animator's talent is still your best bet.
You don't work for mocap, mocap works for you.
The end.
Friday, February 13, 2009
To cap or not to Cap ? part 2/3
The capture !
Everything was planned to a T; don't you feel better now walking on to the mocap stage ?
All you can think of now is: Showtime.
Actually people shouldn't be waiting for you. Get there early, first if possible. That'll help you get familiar with the surroundings, run around the stage, check that everything is ready to go... and welcome your actors with a big smile :)
Even though you won't be acting it is good to be in character. You'll give better direction when you are feeling the part.
The single most important thing I found on a stage is that having energy and enthusiasm sets the right tone for the performers. Don't be the director that sits on the sidelines and shouts out direction through a blow-horn every once in a while. It makes it look like you don't care all that much and it sends a bad vibe to the performers.
Get up and move, talk to your actors, make eye contact, transmit the direction through every possible channel, not just verbally.
Oh, and having an awesome associate producer/co director makes a huge difference in helping things run smoothly.
Have fun.
Everything was planned to a T; don't you feel better now walking on to the mocap stage ?
All you can think of now is: Showtime.
Actually people shouldn't be waiting for you. Get there early, first if possible. That'll help you get familiar with the surroundings, run around the stage, check that everything is ready to go... and welcome your actors with a big smile :)
Even though you won't be acting it is good to be in character. You'll give better direction when you are feeling the part.
The single most important thing I found on a stage is that having energy and enthusiasm sets the right tone for the performers. Don't be the director that sits on the sidelines and shouts out direction through a blow-horn every once in a while. It makes it look like you don't care all that much and it sends a bad vibe to the performers.
Get up and move, talk to your actors, make eye contact, transmit the direction through every possible channel, not just verbally.
Oh, and having an awesome associate producer/co director makes a huge difference in helping things run smoothly.
Have fun.
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